top of page
  • Writer's pictureKay

PComp VII: Accessible labyrinth game

For my next project I was paired up with Wendy. We decided to create a game-based labyrinth that would be accessible for people with visual impairment. We decided to use two potentiometers to control x-axis and y-axis. The sound will be used as a feedback for the person whether they’re on the right way or hit the dead end. One of the great things about this project is that we will be able to test it ourselves with our eyes closed or blindfolded. This will allow us to ensure that the controls and the games itself is user friendly and won’t be frustrating for the individual. The labyrinth game aims at bringing new emotions to the users, who have never experienced it in the real life.


I created a paper prototype from the cardboard from the toilet paper and colored paper to cover the potentiometers. Wendy created a wonderful sketch of our future labyrinth using Adobe Illustrator. There’s also a possibility of the third person joining us which we’re very excited about!

Sketch made in Adobe Illustrator and paper prototype of the control


The lab this week was one of the easiest for me! But instead of accelorometer I used 2 potentiometers as analog inputs and a button as digital input. I still need to figure out how to use the built-in accelorometer in the Arduino Nano. As a results, I could control the circle on the screen and make it disappear with just 3 controllers! So exciting for me that nothing broke..


Controlling the ball with potentiometers and a button

A piece of code and a working sketch

23 views0 comments

Recent Posts

See All
bottom of page